Langobardia Horribilis: in Trebia
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Devlog
- August 08, 2024 by Jacopo "Faust" Buttiglieri#langobardia, #lh, #lhit, #trebia, #horribilisfixed bug on new game not showing the intro fixed bug on enemies not being aggressive after being hurt... Continue reading
- March 27, 2024 by Jacopo "Faust" Buttiglieri#lhit, #langobardia, #horribilis, #trebia, #gameboy, #horror, #historicalENGLISH Here the new version of Langobardia Horribilis: in Trebia. Improved LHEngine Scripting. New Rooms and POI to search for storyinsights. Fixes and overall improvements. Feel free to leave a feed... Continue reading
- September 19, 2022 by Jacopo "Faust" Buttiglieri#Horror, #Game Boy, #langobardia, #horribilis, #lhit, #libGDX, #2D, #Action-Adventure, #trebiaHere the new version of Langobardia Horribilis: in Trebia! New gameplay content Fixes and overall improvements Now playable on web! Feel free to leave a feedback if you played the game!... Continue reading
- March 29, 2022 by Jacopo "Faust" Buttiglieri#2D, #Action-Adventure, #Game Boy, #Horror, #libGDXENGLISH In this devlog I would like to talk about the tools I used during Langobardia Horribilis: In Trebia design and development. libGDX The game engine ( LH-Engine ) has been written from scratch i... Continue reading
- February 04, 2022 by Jacopo "Faust" Buttiglieri#lhit, #langobardia, #horribilis, #trebiaENGLISH A new version of Langobardia Horribilis: in Trebia is beign worked on! Here a little sneak peek of some of the features! Improved Echo scripting, for new effects while displaying echoes! Enemy... Continue reading